Player Name: Indi
Preferred Pronouns?: sil/sil/sils or he/him/his
Player Contact: zipzapzop@live.com or skype at mangamaniac.nya
Other characters in play? None.
Character Name: Rhyme
Canon: The World Ends With You
Game Transplant: Jarjammed
Original App: HereGame Summary: A Homestuck-based jamjar set inside Sburb. Characters were brought into the Medium by a player desperate for assistance, but unfortunately, her hacks turned the game into a giant but endearing ball of glitches. Unable to stay on track for any appreciable length of time, the group focused on infighting and throwing wildly unsuccessful parties until the Horrorterrors realized just how badly the Medium had been affected and tried to convince the players to abandon the game. This turned out to be the single thing that united the players and drove them to victory.
How long was your character in Game: Just under a year, from September 2012 to August 2013.
History of Character in their Game: Rhyme came in at a fairly peaceful point in the many feuds between Players. She made near immediate friends with Bertie Wooster after fawning over motorcycles, and achieved semi-awkward interaction with a girl her age named FE, or Effy.
Unfortunately, the game glitched, causing the Players to shift shapes and gain powers depending on what had been prototyped for their sprites. Rhyme became a magical girl with mouse ears and bell earrings. Between the ringing of her earrings and the utter cacophony that was her planet, she spent the entire duration of the glitch with splitting headaches that made it difficult for her to interact with others. While trying to deal with the headaches, her planet was attacked by another player, throwing the complicated alliances between villages out of order and causing full-out civil war. Rhyme managed to save a young howler monkey from the wreckage, but was overwhelmed at the prospect of stopping the villages from clashing with each other.
Deciding that she needed to get away, Rhyme went to a huge game of Calvinball held by Hobbes. While the game itself was fun, finding out that not everyone could see the friendly tiger hosting it certainly wasn't. Rhyme tried to help, but was unsuccessful.
After this, a player called Karkat unlocked a power that forcefully brought Peace to the Players' minds. While Rhyme wasn't directly affected, she noticed the effects on the general population, who started to creep her out. This only worsened at the dangerous Halloween Party, where she teamed up with Bertie again to try and get rid of as much tainted food as possible to protect the others. However, they were separated when their Chandelure host tried to corner them and Rhyme upended a bowl of bleach disguised as punch, so she was blissfully unaware of his later exploits.
Rhyme began to notice that other Players were becoming suspiciously sympathetic to the Horrorterrors, and resolved to stay as clear of it as she could. This ended up being impossible, as one of the brainwashed Players came to her planet and tried to perform a blood ritual. While Rhyme tried to fight, she was unable to prevent them from succeeding.
While their ritual took effect and one of the other Players took control and tried to prevent the Players from winning, Rhyme teamed up with a marten named Madame to wake the dreamselves of other characters. In her adventures, she befriended a scientist named Ema Skye and a mysteriously handsome young man named Endo, or Tuxedo Mask.
Around this time, she also befriended a new player named Dante. Helping out with his puzzles and keeping an eye on him at parties, she found that underneath his badass exterior, he had a huge soft spot for young girls and strawberry milkshakes (and was still pretty badass). They were close friends up until he vanished.
Rhyme soon was forced to turn her focus back to her planet and the civil war still in progress. Her Denizen, Queen Mab, came to visit and thoroughly demoralized her. She called on Bertie for help, and while he was comforting her, she was reminded of her brother and finally regained her memories of Beat. In thanks for Bertie's part in this, they brewed tea and chatted.
Bertie ended up throwing a Valentine's Day party, despite many other Players' warnings that no good would come of it. Rhyme invited Effy as a friend-date, concerned that the girl had been worried lately. Some might have argued that it was none of Rhyme's business, but Rhyme didn't like seeing her friend sad. She ended up dancing with Endo and Bertie as well, at least until the latter was kidnapped by his Denizen, a giant wasp. Rhyme rushed to try and save him, along with the rest of his found family, only to watch him die. Traumatized, she panicked and begged everyone around her to help him until one of the other players used his powers to calm her down. Even afterwards, she was terrified to lose Bertie and only fully recovered when she got the chance to talk to him again.
Rhyme's relationship with Effy continued to slowly deepen, until she finally realized she was crushing on her best friend. Unwilling to say anything about it, she saved her confession until she went to face her Denizen on her own.
Mab was a formidable foe, whispering harsh words to Rhyme to try to get her to lose hope and whipping winds at her, but Rhyme persevered and showed her consorts that Mab was nothing to be afraid of, finally vanquishing her for good.
Rhyme came home to find out that Effy had completely misinterpreted her confession, and allowed Effy's confusion to continue out of embarrassment. She moved in with Bertie and his found family on LOPAP. This was fine until another Player, Vladik Vathek, kidnapped Effy and a handful of other players and threw a mind-bending Bacchanalian party. Concerned, Rhyme went in to try and rescue Effy, but was caught up in the atmosphere and instead ended up engaging in sloppy makeouts with Effy and a young troll named Nephel.
After the party ended, Rhyme was thoroughly embarassed about how the whole event had unfolded, and tried to apologize to Effy while simultaneously trying to figure out where they stood. After a long and awkward conversation, they determined that both of them had been really happy with what had taken place, but that Effy wasn't quite sure where she wanted to be yet.
The game went into endgame and temporarily suspended Rhyme's thoughts of romance. She held her own through most of the final boss fight, using her Hope powers to help keep morale up. However, at the last moment, a high-ranking NPC killed the final boss and took his place. Desperate to finish the game, Rhyme threw herself at the enemy anyway, but was saved from her own foolishness by another player.
Demoralized, Rhyme thought to check on Effy. They discussed their relationship again, and the possibility was almost lost before Effy managed to cheer Rhyme up. They had a simple movie date planned right around the end of the game.
Another player, the Signless, set up a system for viewing memories just before the game ended. Using it, Rhyme was able to relive the days before and during the Reaper's Game, up until her erasure. Believing that to be her final death, she severed all ties with her home universe, believing that she had nothing to go home to.
In the tangled mess that was the final few decisions in the game, Rhyme decided to venture into the same world as the LOPAP family. She was looking forward to the new world. She'll be quite surprised to see how early everyone else arrived.
How did they change from their canon personality wise (Please explain what caused it to happen?): Rhyme has gone through not only several days, but almost a year of constantly risking her life. As such, she is more battle-hardened than her canon self, but also more, shall we say, cynically optimistic. She's made it through this much, after all, and there's very little that can still scare her.
Rhyme has regained her pre-Reaper's Game memories, which means that she has a very fond affection for Beat. However, knowing that she gets erased soon after she was taken, she believes him to be dead, and mourns him quietly.
Beyond that, having a whole planet of consorts relying on her to keep the mood up has actually made her much more confident in her own abilities. This was the first major challenge that she'd had to face without Beat at her side, and she managed to complete her quests and even defeat her Denizen on her own. After realizing that she is, in fact, capable of holding her own even in dangerous environments, she's developed an independent streak, trying to push her limits so she can figure out what they are.
How did they change from their canon physically (Please explain what caused it to happen?): Due to the fact that she spent almost a year in the Incipisphere, she's grown an inch or two and developed a slightly more curvy figure.
Powers: Do awesome rollerblading skills count? Rhyme's had quite a bit of practice with her rocket-powered roller blades while in the Medium, so she can flip and maneuver in the air with ease, and use her roller blades in combat.
In terms of the more supernatural, Rhyme has the ability to say what people need to hear in order to restore their hope, and the ability to use her own hope to power up others. The first is a very passive power, so that she isn't even aware enough of it to fully control it, but she often seems to come up with just the right turn of phrase seemingly by coincidence. The second is more focused and takes conscious effort, but has more concrete results. For instance, if she hoped that someone would be safe, they would be hardier and less likely to fall prey to happenstance. These abilities were gained based on her title of Maid of Hope.
She has a low level of surface mindreading left over from the Reaper's Game, though she's not prone to using it. If she did, she'd only be able to get a short sentence or two of surface thoughts.
If she asked for her Psych Pin back, she would be able to use telekinesis to reinforce her roller blades and attack with them from a distance.
Possessions: She owns a few pairs of tricked-out roller blades. Her usual pair is sonic and rocket-powered, although she owns a bladed version as well. She does have a plain pair, of course, but they seem boring nowadays. She wears her bell pendant and ALIENWARE SQUIRRELPHONES(fancy glowing headphones with squirrels on them) at all times. Her wardrobe is filled with ruffly dresses as well as her usual oversized sweatshirts and shorts.
Please provide three samples from your previous game, at least one will have to be third person with context: Sample One:
Rhyme's first meeting with Bertie, at a movie party.Sample Two:
Rhyme faces her Denizen.Sample Three:
Awkward relationship conversations are awkward, especially when they come in the aftermath of brainwashing.Notes: You may note that my Jarjammed app has a different name and pronouns listed. I'm leaving them up because it seems less confusing that way, but please use the ones I have here.